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Prof. Dr. Verena Kuni  M. A.

Kunst·Medien·Kultur - Theorie·Praxis·Vermittlung

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Art·Media·Culture - Theory·Practice·Transfer

verena@kuni.org

 

Vorträge

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Lectures

Tagungen - Workshops - Panels - Präsentationen

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conferences - workshops - panels - presentations

Hack A Day. Gadget Cultures: From Consumer Fetishism to Prosumer Play to DIY Makeaway

Vortrag | Lecture
im Rahmem der Konferenz des| in the framework of the conference days of CTM club transmediale 2010, .hbc Berlin, 04.02.2010 | February 4, 2010

A gadget is, by definition, a small, specialized mechanical or electronic device. A contrivance. Something considered a useful, life-enhancing helper. However, some prefer to call it thingamajig. Some simply buy it. Some would even die for it. Yet, straightforward fetishism can turn out to be incredibly boring, right? That’s why we want our gadgets to be toys. But if we’re already toying around with them anyway – what about getting really into it, build, rebuild, twist, turn and play them our own way?

tags: alltagskultur, alltagstechnologien, analogital, art & media, communication, cultural history, design, digital culture, digitale kultur, displays, diy, do it yourself, do-it-yourself cultures, do-it-yourself-kulturen, economy, erfindungen, everyday culture, everyday technologies, gadgets, games & play, geek, inventions, kommunikation, kulturgeschichte, kunst & medien, mobilität, mobility, net culture, netzkultur, ökonomie, recycling, spiele & spielen, spielzeug, spielzeuge & werkzeuge, technologie, technology, tools, toys, toys & tools, vermittlung, werkzeug

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