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TBC Mechanisms

Definition and Taxonomy

TBC mechanisms are usually connected to (however not necessarily 100% consisting of) phycical entities – objects* and places – in physical space. This connection allows a.o. a categorization (see i.e. the list below), a localization and active work with TBC installments.
* Note: the term 'object' does not necessarily mean 'things'. Objects can be anorganic/organic, hardware/software etc. This means, TBC mechanisms can include living systems as well.

TBC mechanisms embrace a broad spectrum of technologies and practices (site-based, apparatus/media enabled, analogue, digital, immersive, physical, psychological, meditative, social/communicative, ludic etc.).

Here is a preliminary list (in progress) of some of the TBC mechanisms we're currrently researching/testing:

a. Object related classification
Astronomical clocks – Disfunct public clocks – Dust clocks – Flower clocks – Forgotten clocks – Insect clocks – Lichen clocks – Stone clocks – Vanished clocks – Void clocks – Weed clocks – Wind clocks

b. Time measurement/perception related classification
Accelerated/Accelerating clocks – Chronostatic clocks – Circadian clocks – Irregular clocks/Irritated clocks (Dancing clocks, Tripping clocks) – Retarded/Retarding clocks

c. Media related classification
Print – Radio – Internet/WWW

Further details/definitions are provided in the related entries of TBC encyclopedia (work in progress).

tags: botany, clocks, clockworks, ecology, green, media, objects, plants, time, urban biotopes

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