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TBC MechanismsDefinition and Taxonomy TBC mechanisms are usually connected to (however not necessarily 100% consisting of) phycical entities – objects* and places – in physical space. This connection allows a.o. a categorization (see i.e. the list below), a localization and active work with TBC installments. TBC mechanisms embrace a broad spectrum of technologies and practices (site-based, apparatus/media enabled, analogue, digital, immersive, physical, psychological, meditative, social/communicative, ludic etc.). Here is a preliminary list (in progress) of some of the TBC mechanisms we're currrently researching/testing: a. Object related classification b. Time measurement/perception related classification c. Media related classification Further details/definitions are provided in the related entries of TBC encyclopedia (work in progress). |