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Vortrag | Lecture
Shiny Toys Festival, Mühlheim, November 30, 2019 | 30.11.
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tags: aesthetics, alltagskultur, alltagstechnologien, analogital, art & media, art & science, ästhetik, bild & imagination, cultural history, dinge, erfindungen & erfinden, everyday culture, everyday technologies, gadgets, games & play, image & imagination, instrumente, instruments, inventing & inventions, invisibility, klang, klangkunst, kulturgeschichte, kunst & medien, kunst & wissenschaft, material culture, materielle kultur, modelle, models, objects & things, objekte/sachen/dinge, sound, sound art, spiele & spielen, spielzeuge & werkzeuge, things, tools, toys-tools, unsichtbarkeit, visual culture, visuelle kultur, werkzeug
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Analogitale Welten
Einführung | Introduction
Ausstellung | Exhibition "Digitale Welten" 2018, Gallus Theater, Frankfurt am Main, Nov 15, 2018 | 15.11.
projekte:
A2D2A, Do-it-Yourself Kulturen, MEDIOLOGIEN, Transformer
tags: agency, alltagskultur, alltagstechnologien, analogital, art & media, bildung, communication, digital culture, digitale kultur, education, everyday culture, everyday technologies, games & play, geek, hacks, kommunikation, kunst & medien, material culture, materielle kultur, media cultures, medienkulturen, modelle, models, participation, partizipation, spiele & spielen, spielzeuge & werkzeuge, technologie, technology, toys-tools, vermittlung, werkzeug
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(F) ANALOGITAL
in: Post-digital Culture, Hrsg. | Eds. Daniel Kulle & Cornelia Lund, Hamburg
projects:
A2D2A, DATA & DISPLAYS, (IN)VISIBLE ARCHIVES, Knowledge of Tools - Tools of Knowledge, Metaphorology of Media, MEDIOLOGIES, TOYS AND/AS TOOLS
mainprojects:
MEDIOLOGIES, TOYS AND/AS TOOLS
tags: alltagskultur, alltagstechnologie, analogital, art & media, cultural history, design, digital culture, digitale kultur, displays, everyday cultures, everyday technologies, film, games & play, geek, kulturgeschichte, kunst & medien, material culture, materielle kultur, media archaeology, media cultures, medienarchäologie, medienkultur, net cultures, netzkulturen, objects & things, objekte/sachen/dinge, popular culture, populärkultur, sachkultur, spiele & spielen, tools, werkzeug
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High Five! (= Electric Ladyland 021)
in: Missy Magazine, Nr. 4/13, Dezember
projekte:
Cyberfeminismen, [IN]VISIBILIA, MEDIOLOGIEN
dachprojekt:
MEDIOLOGIEN
tags: alltagskultur, alltagstechnologie, digital media, digitale medien, everyday cultures, everyday technologies, games & play, geek, gender, geschlecht, net cultures, netzkulturen, spiele & spielen
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Interdisciplinary Conference & Workshop-Summit
in the framework of 30th Kasseler Dokumentarfilm- und Videofestival
Kassel, November 15-17, 2013 – KulturBahnhof, Offener Kanal
[more…]
projects:
A2D2A, D.I.Y. CULTURES, how2:how2, interfiction, Prosumer Cultures, RE/CYCLING INVENTION, SoftWareZ, TOYS AND/AS TOOLS, TRANSFORMERS
main project:
D.I.Y. CULTURES
tags: analogital, art & media, art & public, art & society, art & work, bricolage, commons, craftivism, crafts, creativity, cultural history, design, digital culture, digital media, diy, do it yourself, do it yourself cultures, electronic arts, electronic culture, everyday cultures, everyday technologies, gadgets, games & play, geek, hacks, handmade, history of science, instruments, inventions, knowledge cultures, material, material culture, media cultures, modelling, models, net cultures, network cultures, objects, objects & things, popular culture, prosumer, technology, things, tools, toys, toys & tools
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Vortrag | Lecture
Shiny Toys Space, Bollwerk, Moers, Oct 18-21, 2012 | 18.-21.10.
[more…]
projects:
D.I.Y. CULTURES, how2:how2, PHILOSOPHICAL TOYS, RE/CYCLING INVENTION, TOYS AND/AS TOOLS
mainprojects:
D.I.Y. CULTURES, TOYS AND/AS TOOLS
tags: alltagstechnologie, analogital, art & its media, art & science, cultural history, displays, diy, do it yourself, do it yourself cultures, do-it-yourself-kulturen, erfindungen, everyday technologies, gadgets, games & play, geek, history of science, inventions, klang, klangkunst, kulturgeschichte, kunst & ihre medien, kunst & naturwissenschaften, kunst & wissenschaft, material, media archaeology, medienarchäologie, objects & things, objekte/sachen/dinge, popular culture, populärkultur, sound, sound art, spiele & spielen, spielzeug & werkzeug, toys & tools, visual music, visuelle musik, wissenschaftsgeschichte
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Project Seminar & Workshop:Forum Visual Culture
Mapping the (In)Visible City (II)
Workshop
Tue 18 December 2012
[more…]www.visuelle-kultur.info
main project:
(IN)VISIBLE CITY
tags: agency, art & media, art & society, bodies, communication, everyday cultures, everyday technologies, games & play, (in)visibility, invisibility, mapping, mobility, participation, perception, performance, place, public space, representation, space, spaces & places, time, tools, topology, urban research, walking
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Invisible City – Parallel City
Research Workshop: Researching the Invisible City
together with Diana Wesser and Ralph Fischer
Lab for Performative Research: Public Spaces
LaPROF Hessen, Frankfurt am Main, Oct 24-28, 2012
projects:
(IN)VISIBLE CITY, Urban Hauntologies, Urban Playgrounds
main project:
(IN)VISIBLE CITY
tags: architecture, art & media, art & public, art & society, bodies, city, city walks, communication, everyday cultures, everyday technologies, games & play, image & imagination, information technologies, (in)visibility, material culture, media cultures, memory, participation, perception, performance, photography, playgrounds, representation, spaces & places, stories & histories, tools, topography, topologies, urban cultures, urban research, visual culture, walking
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SOB. (K)EIN SPIEL
in: Was ist Verrat? Hrsg. Claudia Reiche & Andrea Sick. Bremen
projekte:
center for storytelling, [IN]VISIBILIA, (UN)SICHTBARE STADT, Urban Hauntologies, Spielplatz Stadt
dachprojekt:
(UN)SICHTBARE STADT
tags: art & media, city, erzählen, games, games & play, hermeticism, hermetik, kunst & medien, media, media cultures, medien, medienkultur, net culture, net cultures, netzkultur, netzkulturen, orte & räume, participation, partizipation, performance, play, raum, space, spaces & places, spiele & spielen, spielen, stadt, storytelling, tools, werkzeug
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Einführung & Moderation des Künstlerinnen-Vortrags | artist's lecture
Reihe: DIY Kunst ART aktiv
Frankfurter Kunstverein, 26.01.
[mehr…]
projekte:
A2D2A, Do-it-Yourself Kulturen, DIY Aussstellung, how2:how2, WiedErfinden, Spielzeug und/als Werkzeug, Transformer
dachprojekt:
Do-it-Yourself Kulturen
tags: alltagskultur, analogital, art & society, diy, do it yourself, do it yourself cultures, do-it-yourself-kulturen, electronic arts, elektronische kunst, everyday cultures, gadgets, games & play, kunst & gesellschaft, media, medien, popular culture, populärkultur, recycling, spiele & spielen, technologie, technology, tools, werkzeug
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